![]() ![]() To turn this feature off, remove the registry value. Note: There is some performance penalty associated with assembly bind failure logging. To enable assembly bind failure logging, set the registry value (DWORD) to 1. File name: 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\Advanced Bodyguards.dll' at ._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurit圜hecks) at (AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurit圜hecks) at (String assemblyFile, Evidence securityEvidence, Byte hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurit圜hecks, StackCrawlMark& stackMark) at (String assemblyFile) at (String filename)WRN: Assembly binding logging is turned OFF. The system cannot find the file specified. Failed to load assembly 'Advanced Bodyguards.dll': System.IO.FileNotFoundException: Could not load file or assembly 'file:///E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts\Advanced Bodyguards.dll' or one of its dependencies. Loading assembly 'Advanced Bodyguards.dll'. Loading scripts from 'E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_9D65D0F0'. So i manually created a scripts folder and installed a few mods and this is what i got: Created script domain 'ScriptDomain_9D65D0F0' with v2.10.5. Failed to reload scripts because the directory is missing. Loading scripts from 'E:\#SteamGames\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_57C54688'. The exception was thrown while executing the script 've been having issues loading every mod that is made for DotNet, this is the log that i get if i just launch the game without manually creating a scripts folder: Created script domain 'ScriptDomain_57C54688' with v2.10.5. ![]() System.MissingMethodException: Method not found: 'UInt64* (UInt64, UInt64*, Int32)'.Īt (Hash hash)Īt _PlayerPed()Īt _KeyDown(Object sender, KeyEventArgs e) ![]() Started script SaveAndLoadVehicles.Main. Instantiating script SaveAndLoadVehicles.Main. Found 1 script(s) in SaveAndLoadVehicles.dll resolved to API 2.11.2. Loading assembly SaveAndLoadVehicles.dll. Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts. Failed to load config: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini'.įile name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini'Īt System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)Īt System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)Īt System.IO.FileStream.ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)Īt System.IO.StreamReader.ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)Īt System.IO.StreamReader.ctor(String path, Encoding encoding)Īt System.IO.File.InternalReadAllLines(String path, Encoding encoding)Īt ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |